Apple Gets The Edge, a Stunning New Game from Mobigame! | Planet iPhones

Posted on 01-02-2009
Tagged Under (Games) by Hilty

     No I am not referring to the network supplied by AT&T.  Edge, a game by Mobigame that takes advantage of the iPhone’s Accelerometer is uniquely one of the prettiest games out there considering its very basic shapes and use of colors.  The old adage is true in this case, “Simplicity is best”.  The game experience is unique by combining Maze with a three dimensional environment for a 2 dimensional platform game.  It has the feeling of the movie Tron due to its look,  but that is where the similarity stops.  Edge requires you to control a cube that must be navigated through hostile environments riddled with traps and pit-falls.  As you progress these hazards increase in their complexity.

     The best way to get an understanding as to what I am speaking about, would be to check out the video of gameplay by Mobigame.  Edge has been out for sometime on other platforms such as Sony Ericcson hand-helds.  But yay for us!  It will be available on the iPhone/Touch next week and will contain 26 mazes to complete by use of the Accelerometer and touch screen.

     Edge was nominated for several gaming awards in Europe, and with a game this unusually simple but vastly complex sophistication of game play who wouldn’t want to try it out?  I can see this being a huge hit right off the bat.  Let’s hope they make it free for the first week.  But if not?  If it is within the $2.00 range?  I’ll get it regardless.

 

 

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Comments

lolilpop on 3 January, 2009 at 9:33 am #

for free??? you are joking!? the only way to increase quality on the apple store is to increase the minimal price to 9,99 euros! i would buy this game even if it costs the price of a nintendo ds game. and you, what is your maximal price for it?

by the way, does someone know the right price?


Hilty on 3 January, 2009 at 1:34 pm #

I find your lack of faith and tone disturbing…..

I said my range is the $2.00 area. And that is based on simply what I have seen in the video. Like most games in the App Store, many look to be great and simply suck. Being that it is? And in order to get good reviews. many game developers allow for their work to release to the public for free for a limited amount of time. I do not think hoping for such a release on the iPhone off base or out of the realm of sanity.

As for your statement as to increase quality on the app store? I say you are wrong. There are already many excellent games out there that have been free and now are charged for. and most of those dwell in the $2 range. When developers charge more, it chases away many potential buyers. And in an economy which we all suffer today? Premium prices are no longer in vogue nor are they appreciated by the public. And retailers are catching on to this fast.


lolilpop on 3 January, 2009 at 2:37 pm #

i completly disagree with you. this game looks great, innovative, the music is so cool, and the game receive an award! 2$ means 1$ for the developer, how many games should they sold to survive?? is it possible with so much crapy games around? how much does it cost to do, do you have just an idea?

i don’t talk only about this game, i should play it before going further. but i recommand you this good article:
http://www.applematters.com/article/raising-the-app-stores-base-price-to-499-would-be-a-good-thing/

by the way, i did not find more than 10 good games on the app store and no one is “excellent”, free or not. i saw mainly amateur crappy games, big licence clones, games you plays only once, etc. what is your top 10? could be interesting…

i hope it will cost 10$, i prefer to buy 5 games of this kind instead of only one nintendo ds game!


Hilty on 5 January, 2009 at 2:07 pm #

@lolipop,

Aparrently your idea of what is considered excellent is as subjective as mine. However, the answer to your Q as to what a Dev needs to surivive is also subjective. How might I know this? Well simply put it is because I am the founder and officer of a technology company that has…..Developed software for use online. And we have yet to generate revenue. and by this, it means we must introduce ourselves to the market below the normal cost to entice new business. This exact same process would be an excellent marketing strategy for any company like this to appear on the App Store. Hell if there were a way for them to make money and give it out for free, this would be the best case of all as it would assure absolute market saturation.

I am sry for you lack of satisfaction of games, and even more so on our disagreement of how this one should be released. A week of free release would only help the company in the short and long run. And raising the base price would be asinine on the App Store.

And BTW? Apple only take .33 cents of the dollar for apps according to my research.


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